Bibliography

http://www.youtube.com/watch?v=BQ9YtJC-Kd8

"Animation Movies at the Box Office -." //Box Office Mojo//. Web. 05 Mar. 2010. .


 * Annotation: A majority of the most successful animated features are CG, but the most memorable on the list are much older and traditional animated films. Even still, this chart has little indication of the effectiveness of the films as art, or the dedication of the artists. Movie companies are following trends seen in this list, because there main intent is commercial success.**

[|Leonido, Christopher. "Bring Back Traditional Animation to Dreamworks Petition." //PetitionOnline.com - Free Online Petition Hosting//. Web. 05 Mar. 2010. .]


 * Annotation: This makes a good point that the Dreamworks animation department has had plenty enough commercial success that they no longer need to make movies for the sake of commercial success. They have made greatly artistic traditional animation before they switched to CG, and they have plenty of their funding now to continue traditional animation. They have been making CG movies for so long that they have grown repetetive, and they greatly need to explore more artistic alternatives.**

Smith, Ethan. "For 'The Princess and the Frog,' Disney Returns to Traditional Animation Style - WSJ.com." //Business News & Financial News - The Wall Street Journal - WSJ.com//. 2 Nov. 2009. Web. 05 Mar. 2010. .


 * Annotation: The Princess and the Frog is the first traditionally animated Disney movie in nearly six years, and it was created because of the artistic intentions of Pixar Co creators, John Lasseter and Ed Catmull. The Walt Disney company ceased the production of traditionally animated films in 2004, after the recent trend of CG movies being more successful. After Disney bought Pixar in 2006, the two men decided as head of the aniomation department to bring back the traditional animation which Disney ceased. Although their company was completly CG baised, they personaly stated that they have never felt CG movies were in any way superior to traditional animation. They attributed their success to their dedication, rather than medium, and they brought back the traditional department for the sake of artisitc exploration.**

[|Eastman, Marc. "Treasure Planet – Movie Review." //Areyouscreening.com//. 13 Aug. 2009. Web. 5 Mar. 2010. .]


 * Annotation: the recent trends of Disney animation have proven that they can produce a good animated movie every three to five years, however because of critics remarks, the best of Disney movies tend to tank at the box office. This makes worthless sequels to movies which were bad in the first place even more likely. Treasure planet was aimed at the same goals the original Disney movies attained, a sense of wonder and adventure. While Treasure Planet does archive this, there are also a number of traditional Disney trends, which reflect the company's strive to make everything "fun". This includes some inane gaggery, and silly sidekick high-jinx, which is the typical trend of Disney movies that make children interested. Treasure planet manages to do this in a successful way though, meaning that we end up not being distracted by the "fun" aspects, by the scale of the adventure.**

[|Smith, Sahanna. "Traditional Animation." //Animation Arena: A Leading Animation Resource for 3D, 2D, Flash and Concept Artist & Graphics Enthusiasts//. Web. 05 Mar. 2010. .]


 * Annotation: Allot of animation is basic art skill such as painting and drawing. Drawing is a fundamental ability of all animators, including computer animation. Besides all the skills involved, the most fundamental principle an animator must embrace is communication ability. Animators are essentially actors with pencils, because they bring characters to life by communicating their feelings and actions through movement and expressions. Animators need to have patience, a range of flexible abilities and most importantly, the ability to work as a team. Animation is such a tedious medium that it requires tremendous cooperation to be able to produce the constant quality of animated movies today.**

Sanders, Adrien-Luc. "FAQ: What's the Difference Between Traditional Animation and Computer Animation?" //Computer Animation: From the Studio to the Home PC//. Web. 05 Mar. 2010. .


 * Annotation: At the core, animation is essentially the same concept, there are just different ways of producing it, the cost and effort involved in the processes, and the quality of the final output. . Traditional animation is the process of drawing all actions, facial expressions and backgrounds, where computer animation is usually made mostly or completely with the help of computers. At the root however, animation is visual movement and storytelling. computer animation has become more favorable because it is traditional less time consuming and cost effective. Traditional animation is a much more hands on process.**

[|Mier, Doron A. "2d Animation." //Animation Arena: A Leading Animation Resource for 3D, 2D, Flash and Concept Artist & Graphics Enthusiasts//. Web. 05 Mar. 2010. .]

Annotation: animation is essentially acting with a pencil. The key to believable character animation is acting in animation, which can be achieved dependent on the animator's abilities. Good animators have a feel for the characters and know what they think, so they can draw their movements accordingly. They also need the characters to appear consistent and react to what's around them. Also, characters have a personality which the animator must understand, and be able to depict their mood of the moment correctly to have effective believable animations.

[|Furniss, Maureen. "Motion Capture." //MIT//. Web. 05 Mar. 2010. ]

Annotation: Motion capture, or "Motocap" is a recent technique in computer animation which captures the movements of actual actors wearing special censors, which can then be translated with a computer and applied to a computer generated character. This gives computer animation a more realistic effect because it gives the characters weight and realistic motion, which is distinctly different from regular computer generated motion. This proccess is often used for special effects and computer generated characters for live action movies, but more and more computer animation is starting to utitlize the proccess, which questions weather this proccess is actuly animation.

[|Sinder, Eric D. "Discuss: Who Cares If It's Hand-Drawn or Computer-Animated? -." //Cinematical//. 21 Dec. 2009. Web. 05 Mar. 2010. .]

Annotation: Disney Ceased the production of hand drawn animation in 2004, but in 2009 it returned to hand drawn with the Princess and the Frog. Ironically, when Pixar president John Lasseter was appointed head of Dinsey animation because of their intent to continue digital only animation, one of the first things he did was bring back the traditional animation department. He was raised on traditional Dinsey animation styles before he developed the new digital proccess, and he did not consider the animation stlye superior in any way.

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Annotation: This is the 2001 movie, Atlantis: The lost empire, which did only adverage in the box office, however was a visual masterpiece, managing to mix computer and traditional animation in an extreemly effective and innovative fassion.

http://www.youtube.com/watch?v=A0U7y13zPPM#t=3m2s

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http://www.jstor.org/stable/40017039?seq=4